![]() Kulve Taroth’s spawn points and routes (Credit to Ness from BLT): You will neither mount her nor resetting the mounting damage when she is transitioning to area 2. After you break 5 parts, go to the cannon in front of area 2, hang by the wedge beetle and be ready to do more mounting damage on KT.Done correctly, you should have 5 broken parts with the right hind leg and left foreleg both weakened from all the stray bullets.The goal is to break the left hind leg again while avoiding stray piercing shots to her head or chest. Shortly after begin to shoot her left arm while simultaneously piercing her left hind leg when she emerges from the tunnel.Afterwards, shoot her head when she is in the emerging animation.Bomb her horn plating as she emerges from the tunnel like this.Place 8 bombs by the tunnel, craft your bombs, and go to nearby cannons to pick up extra Large Barrels (this depends on which spawn you get, more on that later).Rush to the next tunnel where she is going to spawn (see picture below).If you have not yet broken at least 4 parts before she digs, then drop any remaining boulders on her body. ![]() Do this by hitting her head or neck three times with LBG’s jumping attack (other body parts do not take mounting damage). You can build up mount damage to allow for an instant mount in area 4.The left hind leg should break pretty easily. One of the chest will break, and she should molten afterwards. When KT is staggered from the boulder drop, everyone rushes to her left armpit and use eight bombs in total.Drop the first available boulder on KT.The parts are: KT’s left hind leg twice, left and right tail, plus one chest. Objectives: Break 5 parts, build up mounting damage. Learn how to do quadruple bomb during KT’s sleeping animation ![]() P1 ATKT meta builds, very detailed version from Dapperguy86 P1 ATKT meta builds, quick and dirty version For more detailed builds, check the Imgur albums below. Note Felyne Slugger is not required to obtain the the 2nd KO for CC bow. CC bow eats for Felyne Sharpshooter and Blackbelt or Felyne Slugger. Health Boost 3 for CC bow (not required). Mounting weapons: Kjarr Axe ‘Stream’, Kjarr Daggers "Ice", Greatsword and hammer (somewhat suboptimal, but they can work).ĬC Weapons: Kjarr Arrow ‘Stream’ or Legia Snowfletcher.Īrmor skills and food skills: Bombardier 3. 2 Dual Blades with Impact Mantles is the ideal compositionĭual Blades: Ice Dual Blades like the Kjarr Daggers ‘Ice’ or Taroth Daggers ‘Ice’ are both king, Zyreal is also a viable option. Team composition: At least 1 Dual Blades, 1 mounting weapon, and 1 CC bow. You can drop Health Boost 3 if you are certain KT’s barrel roll in area 2 is not going to hit you. Kjarr Daggers ‘Spark’ can work too, but the skill requirement is a lot higher.Īrmor skills: Partbreaker 3, Bombardier 3 and Health Boost 3 are mandatory. Weapons: Kjarr Blitz “Thunder” LBG or the Empress Shell ‘Styx’ LBG. This strategy will get you Reward Level 14, that is 5 Rainbow Rewards. If not, please refer to the two phase siege guideĪll the information is gathered from YouTube clips of JP speedrunners, folks from Poogie Patrol. This guide is done under the assumption that you know all of Arch-tempered Kulve Taroth’s mechanics. This guide was written months ago by me and my friend, I want to upload this again for PC players.
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