![]() It’s probably closest to a Legend of Zelda game, with top-down exploration and combat, and some dungeons to explore. Moment-to-moment, Garden Story can feel like a lot of different kinds of genres and games. ![]() The more you help around town, the more shops can open up and offer better items. Most of Garden Story so far has focused on resources, and gradually picking up requests to fill up meters. These tasks are pretty straightforward, though they thankfully haven’t ever become tedious. It might involve clearing out some Rot, the gooey monsters that plague the idyllic towns or it might mean repairing some fencing, or re-establishing a bridge or even just picking up some resources to put in the storage box. Every day, the citizens of the town put requests on the board for you to take care of as Guardian. Once you’ve played through the early tutorial sections, Garden Story gives you a place to call home and a bulletin board. Garden Story hits those same notes, but with a focus on community-how each person helps in their own way. So many games take you through towns, but I really like the moments where I get to build something I can call my own whether that’s a village in Dragon Quest Builders, or a mining operation in Dyson Sphere Program, or a fortress in They Are Billions. There’s something about building a community that feels really good in games. Garden Story isn’t just about defeating evil, but building a home, and how everyone contributes to that home together. But at its core, it’s also about community. It tells a fun story about a tiny grape, Concord, who has to become a Guardian and fight the Rot. Garden Story is one of several indie games that surprise-dropped on the Switch this week, and it’s frankly adorable.
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