Our programmers are used to making their own engines, and since the game needed a lot custom solutions we felt that it would be most efficient to create our own engine and tools this time as well. What engine did you build this game on, and what brought you to the decision to use this engine?ĪH: We built our own engine for this game. I worked with him at DICE many years ago, but we actually got to know each other before that when he was writing the story for a game at the studio where I began my career. Andreas Roman, who wrote the story, is an industry veteran who not only writes stories but also does game design. Karin Bruér, who did a lot of the art for the game, studied at a game school in Sweden, and is now working as a freelance artist for various studios. They studied together at the technical university in Gothenburg and then decided to make their own games in their own company (Senri). Johan Knutzen and Shahrouz Zolfaghari are the programmers. Can you tell me a bit about the people that worked on this game, and their background?ĪH: We all have different backgrounds mine is from making console and PC games. It’s only in the last couple of years that I’ve been making my own games in my own company. Since then I’ve worked for many different studios, either as an employee or a freelance artist/designer. After my army duty I became a full time employee at that same company, which I guess was the formal start of my career in the games industry. At age 16 I started working for a local games company in my free time, doing 3d intro sequences for their games. How did you get here?Īnders Hejdenberg: I started at around age twelve making pixel art on my home computer. Tell me a bit about your journey into game design and development. The result insight into the development process, a first look at a sampling of concept art and great advice for those looking to throw their hat into the game design ring. Now, with the addition of Leo’s Fortune, the awards and acclaim continue to stack up having landed a coveted 2014 Apple WDDC design award.īeing obsessed with the story and process behind the games, I had a conversation with Anders, lead designer on Leo’s Fortune. Two months since my first go at this game and the experience is still playing back in my head.įounded by Johan Knutzen, Shahrouz Zolfaghari, and Anders Hejdenberg, 1337 & Senri is best known for creating Devil’s Attorney and Dark Nebula 1 & 2 games released to critical acclaim. The title features beautifully rendered artwork, excellent gameplay, and wonderful storytelling and voice work. Leo’s Fortune is a platform adventure game for iOS created by a small team of game designers.
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